I’m still alive. Just needed to recover from an exhausting week. A little disappointed in myself for letting the schedule slip, but c’est la vie.
An epic Megaman 4 hack – Even if you’re not interested in romhacking, the video is crazy. Download the patch.
A mural illustrating all 120 stars from Super Mario 64.
Fans of a webcomic on hiatus decide to Rewrite History – The internet can be a crazy place. In this case, Crazy awesome.
Yet another Neo-Retro video game. Seems to be quite polished… if deliberately old-fashioned in ALL aspects of game design…
Jack
Jul 10, 2012 @ 09:14:35
So it’s been quite a while since I played MM4, but what’s so epic about that mod? Looks like a standard Megaman game.
profallister
Jul 10, 2012 @ 17:58:00
That’s… a difficult question.
Simple answer: It’s a large scale mod – pretty much everything is changed – levels, enemy patterns, abilities, etc. There’s assets from all the NES Megaman games, some original assets, and some quasi-original assets (original to NES representation). The difficulty level is much greater than that tool-assisted run might imply. And, finally, it does things that Megaman games CAN do, but simply DON’T do.
Jack
Jul 10, 2012 @ 21:16:28
“it does things that Megaman games CAN do, but simply DON’T do.”
Care to elaborate?
profallister
Jul 11, 2012 @ 19:02:13
Well, let’s see…
Power hotswapping. This is built off Megaman 4. L and R didn’t come around until Megaman 7.
Temporary abilities and robot rides. Some of the original games occasionally had something similar for a quick 3 minute segment.
Lots of the powers have utility effects as well as weapon effects. This had occasionally shown up, but didn’t really start being a thing until Megaman 7/X.
The level design. Tons of multipaths, unusual autoscrolls, and all sorts of unusual uses of the various map and platform elements.
Probably a few more things, but hopefully this gives you an idea…
Neo-Retro Gaming « From the Professor's Desk
Jul 10, 2012 @ 19:18:22